

#Clannad game akio 720p#
On the downside, the majority of the CGs aren’t fullscreen, which would have been pleasing to witness given the 720p native output. Although GotoP (Angel Beats!) fills in for frequent Key contributor Hinoue Itaru, the change isn’t drastic, with the new artist contributing a slight amendment to Clannad’s familiar aesthetic. Given the visual novel’s emphasis on the aural, it’s pleasing to observe the occasional CG.

Given that Side Stories doesn’t identify who the speaker is, if can feel a bit like listening to Clannad’s drama CDs, albeit elevated with the occasional well-drawn backdrop. Instead, you’ll mostly be looking at backdrops with the bottom portion of the screen dispensing the adeptly localized dialog and narration. Sure there are chapter breaks and you can pause a story, but missing a line of dialog can be irritating.Īnother aspect of Side Stories presentation that might not agree with some if the decision to not use portrait sprites when characters are conversing. Essentially, each story moves forward at a preset pace, without the ability to save your progress or to rewind things. Side Stories requires even less, with each chapter effectively progressing without input. What are the novel’s weakness? Traditionally, kinetic novels need a miniscule amount of interaction from participants- most often a keystroke to advance the plot along.
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Considering the games’ PSP-based roots, we’d be surprised to find any working PC incapable of handling the novel. Given Side Stories modest visual output, both system ran the title without taxing the underpowered processors.
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We tried to read the novel on the two weakest PCs around- an Atom-powered netbook and a Dell Venue Pro 8 tablet. Like many VAs Side Stories isn’t resource intensive. Instead, the title provides addition exposition for each previously mentioned character, which will undoubtedly delight fans of the original read. But Side Stories doesn’t exercise the tear ducts like its predecessor. As such, each tale is contenting and entertaining, poised to please Clannad’s fanbase. But unlike Clannad’s protracted story arcs, the succinct sessions don’t allow for the cultivation of much sentiment, either.

With each story lasting between fifteen and thirty minutes, Side Stories doesn’t require prolonged reading sessions. Meanwhile, Kotomi, Yukine, Toshio, Kappei, the baseball route, and the After Story receive epilogues, with the first two curiously offering narration from Tomoya. Originally released across two different volumes, this effort extends prologues for Akio, Boton, Fuko, Kyou, Mei, Misae, Nagisa, Ryou, and Tomoyo. Inch past the title screen and you’ll find an assemblage of sixteen tales, each told by a different character. What are the novel’s strengths? Variety and brevity are Side Stories’ two most unmistakable features. While the anthology doesn’t have the pure pathos of the original work and requires familiarity with the original title, it succeeds in delivering the kind of supplementary details destined to delight Clannad aficionados.
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With funds raised through stretch goals, readers are able to return to Hikarizaka Private High School through the release of Clannad Side Stories, a collection of short tales previous restrained to a Japan-only PSP release. Punctuated by tear-inducing tragedy and moments of wistful charm, the plot continued across a second arc that still upholds a high watermark for emotional impact.įollowing a successful Kickstarter campaign to give Clannad an English localization, the novel received a Steam release last November. Across the School Life story arc, we witnessed Tomoya confront his issues and eventually help a quintet of classmates face their own ordeals. Although identifying with a standoffish delinquent might seem like a lofty hurdle, the storyline easily overcame the challenge, steadily revealing the causes of lead character’s Tomoya Okazaki’s detached outlook.

What is the concept? When Clannad was originally released in 2004, the visual novel resonated with quite a few Japanese readers.
